TinyTale Storybook
App

My role

UX/UI designer

Project duration

5 days

Scope

Discovery + Desgin + Validation

Collaborators

Solo

Day 1

About the Project


Context


The goal of the TinyTale Google venture design sprint project is to develop an innovative app that assists parents in discovering and accessing high-quality books and stories for their young children. This platform will provide a curated selection of engaging and educational content, fostering a love for reading and learning from an early age.

Problem


Parents of young children struggle to find high-quality books and stories to read to their kids, resulting in parents not able to teach their children educational and interesting contents.

Hypothesis

There's a lack of a system that provides personalized recommendations and engaging interaction tailored for the end users.

Goal

TinyTales aims to address this problem by providing an app that helps parents discover great books and stories for their children, while also promoting a love of reading and learning.

  1. "How might we simplify the process of discovering and selecting age-appropriate books and stories for parents"

  2. "How might we enhance the interactive and immersive aspects of the reading experience within the TinyTale app?"

Solutions

Breakdown the problems

Contents

Engagement

01.

Core problems

Specific obstacles

  • Repetitive work needed for each application

  • Filling out each application can be overwhelming and tedious

  • The application requires a significant amount of information that you may not have readily available

  • Difficulties in tracking and analyzing their financial performance

  • Capturing and tracking their ROI or profit return data

  • It's very time-consuming to manually track and categorize their investments or funds.

  • Lack an efficient and user-friendly system to set, monitor, and manage their budgets

  • One application for all

  • Breakdown the process into smaller steps

  • Offer an autosave and come-back-later feature to alleviate the pressure of completing the application in one sitting

  • Designing an intuitive and efficient system to record and categorize their funds and budget, allowing for easy tracking and analysis.

  • Developing features to create financial forecasts and projections, empowering them to make informed decisions based on future financial scenarios.

Day 2

Competitive analysis

01.

Gain insights into the key elements required to deliver an exceptional and captivating user experience, while identifying areas of potential improvement based on observations from competitor analysis.

Takeaways


  • Provide various ways of delivering knowledge to end users, such as graphic illustrations with text, audiobooks, videos, quizzes, etc.

  • Establish bilingual system for children by offering content in multiple languages.

  • Large illustration graphics to capture user's attention and focus.

Day 3

Low fidelity Sketches

01.

We utilized quick sketches as a brainstorming technique to explore a range of possibilities and ideas, leveraging our previous research findings as a foundation. These sketches allowed us to visualize potential design solutions and generate innovative concepts in a rapid and iterative manner.

Low fidelity Wireframes

02.

After establishing the main objectives and structuring the framework for the product, I developed low fidelity wireframes to begin consolidating the UI design.

Design style

03.

After establishing the main objectives and structuring the framework for the product, I developed low fidelity wireframes to begin consolidating the UI design.

Day 4

High-Fidelity Wireframes

04.

After building the low-fidelity wireframes, we actively sought feedback from our users to ensure that our design solutions aligned with their needs and expectations. This iterative process allowed us to gather valuable insights and identify areas for improvement. We then transitioned to developing high-fidelity wireframes, which provided a more detailed and polished representation of the final product.

High-fidelity Prototype

05.

Demonstrating the app's features and functionality, allowing users to experience a realistic and immersive interaction with the app. The high-fidelity prototype will include multiple screens and user flows, presenting various scenarios and user interactions within the app.

Day 5

Reflection

The Agile design sprint methodology trained me in quick designing skills and stimulated fast idea generation by setting time constraints, encouraging rapid iteration, and fostering a culture of creativity and efficiency. As a solo designer, I leveraged this methodology to think critically and make design decisions swiftly. The iterative prototyping and user testing allowed me to gather valuable insights and iterate on my designs rapidly. Furthermore, the collaborative nature of the design sprint encouraged me to seek feedback from stakeholders and incorporate their input into my solutions. Overall, the Agile design sprint helped me develop my skills in quick design thinking and generate innovative solutions effectively.

If I had more time…

Fine-tuning UI

Refining the visual elements, enhancing the overall layout and UI design, and ensuring a seamless and visually appealing user interface.

Reiteration

Additionally, I would have had the opportunity to develop more features based on the insights gathered from usability testing. This iterative process would have allowed for a more comprehensive and polished final product.